1981 · Nintendo

Donkey Kong

Climb the girders, time the barrels, rescue Pauline — Shigeru Miyamoto's 1981 debut, and the first appearance of a certain jumping carpenter.

Year
1981
Genre
Platform game
Original
Arcade
Author
Shigeru Miyamoto
Donkey Kong screenshot: first girder level with Kong and Pauline at the top and Mario below

In 1981 Nintendo's American arcade business was in trouble, sitting on thousands of unsold Radar Scope cabinets. The rescue job went to a young designer named Shigeru Miyamoto, who filled those cabinets with something entirely new: a giant ape, a kidnapped woman named Pauline, and a small jumping hero the American staff nicknamed after their landlord — Mario.

Donkey Kong is often called the first true platform game, and its opening screen remains one of the most famous images in the medium: slanted girders, rolling barrels, and a climb that looks simple until you try it. Four screens — girders, cement factory, elevators, rivets — cycle with rising speed, demanding timing that borders on choreography.

It was also one of the first games to tell a story on screen, complete with an intro, cutscenes and a finale where the ape finally falls. The cabinet saved Nintendo's arcade business, triggered a famous lawsuit from Universal (which Nintendo won), and launched the most successful character franchise in video game history. Not bad for a repurposed cabinet.

The browser version linked below is a third-party remake at freekong.org, made for web browsers on desktop computers — girders, barrels and all, one click away. It needs a keyboard, so it cannot be played on phones or tablets.