1983
Bug-Byte
Manic Miner
Guide Miner Willy through twenty deadly caverns, collect every flashing item and reach the exit before the air runs out. The game that defined the British platformer.
- Year
- 1983
- Genre
- Platformer
- Original
- ZX Spectrum
Arcade · ZX Spectrum · 8-bit classics
Faithful remakes of legendary games from the golden age of arcades and 8-bit home computing — ZX Spectrum, Atari, Commodore and more. No installation, just press play.
01 — Pick a game
Legendary games of the 8-bit era — from Matthew Smith's ZX Spectrum platformers to the arcade icons of Taito, Namco, Atari and Nintendo — all playable for free in any modern browser.
1983
Bug-Byte
Guide Miner Willy through twenty deadly caverns, collect every flashing item and reach the exit before the air runs out. The game that defined the British platformer.
1984
Software Projects
The morning after a wild party, Willy must tidy every room of his sprawling mansion before his housekeeper Maria lets him go to bed. Sixty rooms of pixel-perfect peril.
1984
First Star Software
Dig through caves as Rockford, collect diamonds — and don't get crushed by the boulders your own digging sets loose. Peter Liepa's physics-puzzle masterpiece, born on the Atari 8-bit computers.
1985
First Star Software
Rockford returns in the official sequel: new caves, nastier layouts and even trickier boulder physics. Everything that made the original great, turned up a notch.
1978
Taito
Tomohiro Nishikado's alien-blasting phenomenon that launched the arcade golden age — so popular it was blamed for a coin shortage in Japan. One cannon, five rows of invaders, no mercy.
1981
Nintendo
Shigeru Miyamoto's barrel-jumping arcade platformer — the game that saved Nintendo's American arcade business and introduced the world to a little jumping hero later known as Mario.
02 — A little history
From a physicist's oscilloscope to the last days of the 8-bit home computer — four decades that invented video games as we know them.
Physicist William Higinbotham wires up Tennis for Two on an oscilloscope, and MIT students create Spacewar! on a PDP-1 mainframe. Video games are born in the laboratory, years before anyone imagines selling them.
Nolan Bushnell's Atari puts Pong into bars and arcades, and the Magnavox Odyssey — built on Ralph Baer's "Brown Box" — becomes the first home console. For the first time, you can pay to play.
The Atari 2600 brings interchangeable game cartridges into the living room. One machine, endless games — the model that still defines consoles today.
Space Invaders, Pac-Man and Donkey Kong turn arcades into a cultural phenomenon that out-earns Hollywood. Taito, Namco and Nintendo become legends; a coin shortage hits Japan.
Sir Clive Sinclair's ZX Spectrum (from £125) and the Commodore 64 bring programmable machines to millions of homes. In Britain, a generation of bedroom coders starts writing games at the kitchen table.
The North American console market collapses under a flood of poor games. Meanwhile Europe's cassette scene thrives: Matthew Smith's Manic Miner and Jet Set Willy define the British platformer on the Spectrum.
Nintendo's NES and Super Mario Bros. revive the console industry, while the 16-bit Amiga, Atari ST and Sega Mega Drive raise the bar for graphics and sound. The 8-bit machines begin to bow out.
The SNES, Doom on the PC and finally the PlayStation close the chapter on the 8-bit age. But its games never die — emulators and remakes keep the classics one click away, which is exactly why this site exists.
03 — Get in touch
Know a great browser remake that is missing from the list? Found a bug, or just want to say hello? Drop us a line.